About Electronic Arts
Electronic Arts, Inc. (EA) is an American developer, marketer, publisher and distributor of video games headquartered in Redwood City, California, USA. Founded and incorporated on May 28, 1982 by Trip Hawkins, the company was a pioneer of the early home computer games industry and was notable for promoting the designers and programmers responsible for its games. Electronic Arts is the world's third-largest gaming company by revenue after Nintendo and Activision Blizzard.
Interns are responsible for creating C, C++, C#, or Assembly code and/or Java code as part of the game development for a game's features or tools. Potential interns typically pursue a degree in computer science, computer engineering, or electrical engineering with a strong mathematical background. Candidates should have solid programming experience in various languages. Other desired skills include bit-mapped graphics, 3D graphics, artificial intelligence, and physics. Game development experience is helpful but not required. Candidates should also have strong interpersonal and problem-solving abilities.
Interns are responsible for creating images using 3D modeling, texturing, background design, and animation, while mastering development tools including Maya™, 3ds max™, SOFTIMAGE®|XSI™, Photoshop®, and/or DeBabelizer®. Potential interns must be pursuing a degree in an art-related field. Basic art training is essential, 2D animation and basic 3D skills are a plus. Candidates will need to submit a portfolio/demo reel and/or URL that demonstrates expertise in taking projects from concept to completion. Any experience in electronic game/multimedia or film/video production or 32-bit media creation skills is a plus.
Reporting to the Art Director on a game team, the Technical Artist is expected to be the bridge between Artists and Engineers. Individuals in this role are pro-active problem solvers who demonstrate a strong sense of creativity and respect for aesthetics. Candidates can be from an art, design, mathematics, engineering, or science background. However, they must be comfortable working with both art and science. Working with Programming/Technical staff, the Technical Artist ensures that CG assets are easily integrated into the game engine without sacrificing artistic integrity.
Interns help to lead and drive the design and gameplay development by partnering with the Development Director and team to ensure on-time, high-quality delivery of various features. Interns need excellent written and verbal communication skills with the ability to handle multiple projects under a demanding schedule. Knowledge of the videogame industry is a plus. Candidates should also have strong interpersonal and problem-solving skills.
Interns will be responsible for assisting in the development and execution of consumer, sales, and retail programs. They will partner effectively with internal and external clients to implement promotional programs and generate media attention for EA products. Potential interns need excellent written and verbal communication skills. They should have the ability to handle multiple projects under a demanding schedule. Knowledge of the videogame industry is a plus. Candidates should also have strong interpersonal and problem-solving abilities.